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#64 | 2025-09-24 05:59:49 UTC
The Last Days of Social Media
StJohn Piano

" These are the last days of social media as we know it. ... Social media was built on the romance of authenticity. Early platforms sold themselves as conduits for genuine connection: stuff you wanted to see, like your friend’s wedding and your cousin’s dog. Even influencer culture, for all its artifice, promised that behind the ring‑light stood an actual person. But the attention economy, and more recently, the generative AI-fueled late attention economy, have broken whatever social contract underpinned that illusion. The feed no longer feels crowded with people but crowded with content. ... The difference between human and synthetic content is becoming increasingly indistinguishable. Earlier this year, CEO Steve Huffman pledged to “keep Reddit human,” a tacit admission that floodwaters were already lapping at the last high ground. " https://www.noemamag.com/the-last-days-of-social-media

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#21 | 2025-06-20 08:33:27 UTC
Men and Modern Gaming
Guillermo Pablos Murphy

(Chatting with a friend:) Sadly, games are by necessity “un-productive” - you’re not producing anything unless you add a layer of effort on top of it (e.g., making content). That doesn’t mean gaming is useless. I find its best use is giving us a focus/reason to talk. Men like having something to do when they hang out - going on a walk, stoking a fire, grilling, or playing a game together. However, most modern videogames want you to have a relationship with the game itself, instead of with the people you play it with. Games are no longer the recurrent “30 seconds of fun” that Bungie devs talked about with Halo. I think at some point devs begun emulating social media and their social validation feedback loops. Games don’t have the same mechanics - no likes and comments - but they give you just the right amount of dopamine to keep you playing. Like with Sean Parker at Facebook: “How do we consume as much of your time and conscious attention as possible?”

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